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In episode #2 of GTA: London 1969, we complete a mission at the start and a few in the end. While failing most missions, we still successfully manage to blow up a bus, pick up and drop off passengers, and deliver 3 cars to different garages. In the end, the missions stop with the game. My criticism of the game: Grand Theft Auto: London, 1969 brings the same function and objective as the previous game: complete missions by stealing cars in a city. It remains minimal, with no story, but on the bright side, certain locations have expanded, and missions have become a bit clearer. Overall, the game is still limited, not because of its mechanics, but because of its design. Nonetheless, making it 3D would be the best solution to enjoying it. My score for Grand Theft Auto: London, 1969 is a 5.7/10 and 3 stars out of 5 - ★★★☆☆ - A minimal game in the franchise that likewise serves the same purpose as the previous game Subscribe to the channel - / @11gamingbro11 *I also have a language channel where I explain the grammar of languages; you can check it out - / @thelanguagebro My Instagram account (for languages) - / langbro1