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Zone & Sweep, USS Texas, having a blast playing Call of Duty WW2 Multiplayer! Join Me! Also check out the last couple of COD WW2 Multiplayer uploads below! Call of Duty WW2 MPG: -Call of Duty WW2 Multiplayer | Expeditionary Soldier 1st Division Setup & TDM Time • Call of Duty WW2 Multiplayer | Expeditiona... -COD WW2 Multiplayer Gameplay | Surviving 3 Headshots | DLC 4 • Call of Duty WW2 Multiplayer | Expeditiona... The multiplayer mode for Call of Duty: WWII was revealed on E3 2017, which took place from June 13–15. Sledgehammer Games announced features such as the new headquarters social space, divisions, war mode and the return to "boots-on-the-ground" gameplay. Players who pre-order the game were invited to a closed beta, which was released initially for the PlayStation 4, and later released on other platforms. In online multiplayer matches, players are randomly assigned either to Allies or Axis side. On Allies side, players can play as soldiers in American, British, Soviet, or French Resistance armies. On the Axis side, players play exclusively as the Wehrmacht and not Waffen-SS in an effort to avoid "glorifying" Nazi extremists. When explaining this decision, Glen Schofield, co-founder and co-studio head at Sledgehammer, said "The big distinction that Germans still make today is that between the German military and the Nazis. We made sure we made that distinction in the game, that the Germans were doing their duty". Instead of the usual create-a-class system, WWII features Divisions. Players can choose one out of five divisions, each with their own different basic combat training, division training and weapon skills. Players need to progress through ranks in divisions in order to use additional perks, in addition to a global perk system named Basic Training. The divisions featured in the game are: Infantry: The most versatile division in the game, it is equipped for mid to long range combat. The special skill of this division is the bayonet charge, which can lead to brutal melee combat. Airborne: This division makes players move fast while remaining quiet. Players in this division can attach suppressors to sub-machine guns at any time during combat which allows for more stealth based gameplay style. Armored: This division has the heaviest firepower, being able to mount light machine guns while taking less fire and explosive damage. Mountain: This division focuses on long range combat, making sniper rifles more precise with aim assist and improving the aim through scope by blocking out surroundings from player's view. Expeditionary: Shotguns used by players in this division have incendiary rounds that burn enemies to death. This division can also replenish their lethal and tactical grenades through killing enemies. Resistance: Added in January 2018 as part of an update, this division allows players to use tactical knife in combination with their pistol, focusing on stealthy close-quarter combat. This division also can sense nearby enemies as well as scramble their radar in close proximity. Cavalry: Added in June 2018 as part of an update, this division carries a specialized riot shield, which provides increased defensive capabilities in firefights. The Cavalry division can also charge at enemies with the shield, and also has improved objective skills. Commando: Added August 2018 as part of an update. This division allows players to place a flare on the map which, after a death, respawns the player at the location of the flare via a parachute. The flare takes the place of all tactical equipment. Also allows other perks which focus mainly on health regeneration. In April 6, Sledgehammer Games announced an overhaul to the Divisions system, which includes massive changes to the meta of the system: Division-specific weapon skills are selectable as attachments for the corresponding weapon classes rather than being tied to the Divisions (with LMG bipods and sniper sharpshooter abilities being available by default), and several Division trainings are switched out/adjusted to better promote their recommended playstyle, without imposing limitation of customization on the players. Other global changes include allowing suppressors on pistols, usage of rocket launchers without needing the Launched basic training, and infinite sprinting. WWII also features Headquarters mode, which acts as a social space in the game. The hub is set on the Omaha Beach in Normandy, three days after the invasion when Allies retake the beach and turn it into a base. 48 players can be in the Headquarters at a time, and take part in various activities. For example, players can watch other players open loot boxes while in the Headquarters. There is a firing range in the hub, where all players can practise their shooting skills with all weapons, as well as a field where they can test scorestreaks. There are also areas where players can engage in "1v1" fights, as other players watch the duels. Call of Duty WW2 Multiplayer Gameplay Music from: Bensound.com