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►Full SDL3 Series Playlist: • SDL 3 Tutorial playlist ►Find full courses on: https://courses.mshah.io/ ►Join as Member to Support the channel: / @mikeshah ►Lesson Description: In this lesson I show you how to setup SDL3 with Visual Studio on Windows. This is using the full Visual Studio IDE (Not Visual Studio Code the text editor). I'll show you where to download the library, how to find the include paths, how to make the linker happy, and how to find your 'data' files when building an application. You'll see how I troubleshoot along the way. Towards the end, I'll also explain a bit about how windows library files are setup so you have some understanding of how things work. As always, feel free to bring up any questions and discuss what you've learned! 00:00 Introduction 01:00 Downloading the Visual Studio SDL3 libraries 01:52 Downloading the Visual Studio IDE 02:45 Extracting contents of zip file 04:26 SDL3 Installation for Visual Studio install instructions 04:54 Finding a sample program to compile 05:34 Setting up our first project 06:32 Compiling the source code (first attempt syntax errors) 06:50 Adding our include path to SDL3.h header file (correctly, incorrectly, and correct again with a clean build) 08:50 Compiling the source code (now with linking errors) 09:18 Adding in linker paths and .lib file dependencies 10:51 Code compiles, next fixing link time error (SDL3.dll was not found) 12:24 SDL3 compiling, linking, and running! BUT missing .bmp file 13:12 Creating a .bmp image in Paint 14:25 Understanding path to our game data (sample.bmp) 16:34 Using lib.exe to understand what the SDL3.lib file is doing 07:42 Conclusion ►YouTube Channel: / mikeshah ►Please like and subscribe to help the channel! ►Join our free community: https://courses.mshah.io/communities/...