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GURPS Lite is a 32-page introduction to the rules of the GURPS role-playing game based on the core rules in the GURPS 4e Basic Set (mainly Characters). GURPS Lite was published in 1998 for GURPS third edition, as a 32-page version of the game, which allowed Steve Jackson Games the chance to publish standalone games without a need for the main GURPS rulebook. GURPS Discworld (1998) and GURPS WWII (2001) were the first supplements to make use of GURPS Lite, while later publications carried the label "Powered by GURPS" without the use of the name "GURPS" as part of the book title. Unlike the later 4E version, the 3E original included the Magery advantage and rules for casting spells in various mana zones (it is only possible to cast Magic in High Mana settings without Magery). It also included the 14 basic spells of Create Fire, Daze, Detect Magic, Fireball, Foolishness, Haste, Ignite Fire, Lend Health, Lend Strength, Light, Minor Healing, Shape Fire, Shield and Sleep. These magic options were removed in the following years' 4E version of Lite. The current version of GURPS Lite is available, free of charge, as a PDF from the Steve Jackson Games website. P.S. Due to scheduling conflict, had to push this to February . . . so first Sanctuary Sunday in February is GTM 300 and this is the second Sanctuary Sunday . . . but who's counting . . . keeping track . . . P.P.S. I still hope you ALL had a Happy New Year . . . and continuing to have a happy new year!