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I've recently learned that with low resolution modes (like 320x200) your VGA graphics adapter would draw two scanlines per pixel (line of horizontal resolution) effectively line doubling 200p up to 400p (at least in terms of how many scanlines the monitor is drawing) This means in most old DOS VGA games you should have more, smaller scanlines compared to the 200 lines of actual internal game resolution. This is something I didn't realize and it turns out I've had my scanlines in DOSBOX Staging working wrong this entire time! While some of you may prefer less, thicker scanlines you should at least understand that this isn't accurate. I have to say for me personally it has been well over 25 years since I've seen games like Monkey Island 2 and DooM running on a small VGA CRT monitor and so I honestly didn't realize this was wrong. Tell me there were thick, noticeable scanlines on my old 12" IBM VGA monitor back in the day and I'll believe you! But I'm not remembering this correctly. Heck, tell me there wasn't and I'd believe you too! I simply don't remember exactly how it looked and I think this is true for many of us. We want to see the big scanlines like we saw on our TV's but that again, isn't exactly accurate. Keep in mind this would only be in low resolution modes used by these games. For example in Windows 3.1 at 640x480 the scanlines would have been much less noticeable regardless of doublescan or not. The truth is with doublescan, with twice the scanlines they would have been much less noticeable. This is similar to an old CRT TV displaying 480p rather than 240p. The scanlines are a lot more noticeable when the TV is only drawing 240 lines as there's a gap between them compared to 480 lines where there's very little gap if any. Here despite there only being 200 lines of game resolution the monitor is still drawing 400 lines on screen. Now, I don't want to tell you all how you should play your old VGA games here. If you like the look of 200 thicker scanlines over 400 thinner scanlines that's fine. You just need to acknowledge that this is not really accurate.