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Finally, there is a preparation screen. Sadly, this is also the time to start benching people too, as I can only use up to 8 units, which I picked the ones who has leadership stars and other supportive skills. There are several additional game mechanics here, but they are not exactly necessary to use. One is the stair tile that transport a unit to another stair tile. Despite how it's kind of logic-defying, but it is also a neat mechanic that will speed up the gameplay. For the floor/wall switch mechanic, I did not bother with it because I don't want to mess with the wrong wall at the wrong time, so yeah. I really like the part about the room with several chiefs and the hint about taking them out to reduce enemy morale. Once again Artemisa is still extremely useful with her high base stats, most of the enemies use axe so she ran out of the axereaver pretty quickly here. The only annoying thing so far in this chapter is just Hazel's event. I thought the game hanged because of the awfully long transitions. The last part though, does it affect anything with a different choice?