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#elderscrolls #bethesda #elderscrolls6 #skyrim #rpg I decided to close this year with a little Elder Scrolls 6 speculation video. As it’s set in Hammerfell (allegedly), let’s have a lighthearted, casual discussion about what it might look like. I’m no expert in Redguard lore, so I talk mostly about geography, flora and fauna, and a few other aspects that I find interesting. I’m aware of the fact that cynical attitude, negativity, and drama generate most views and engagement, at least here on youtube; shockingly, I still decided to offer an optimistic outlook. Some key points and additional notes. Nothing personal against ESO but TES6 as a single-player game should be 100% autonomous. Meaning, it shouldn’t rely on ESO-specific lore and worldbuilding. Hammerfell could be the most biodiverse province on Tamriel. It’s not just a desert. Snowy mountains, pockets of coniferous and temperate forests, juniper steppe, grasslands, tropical jungles, deserts and exotic islands. I based a large portion of Hammerfell on the Atlas mountains of North Africa and Zagros Mountains of Iran and Iraq. Many scattered, remote villages, danger in the mist type of setting. Northeastern Hammerfell bordering Skyrim would provide rustic, hermetic woodland landscape and culture. Overgrown Imperial forts and humid caves. Aela’s dialogue about the “mammoth-sized bear” implying another Pleistocene-inspired creature? I pick Eremotherium. Centaurs were cut from Skyrim but could appear in TES6, alongside Minotaurs (rare encounters, mini-boss?) for a touch of cozy old-school rpg aesthetics. Also harpies in desert, giant snakes and plenty of goblin clans and trolls in the mountains. Meta-NPCs are unique, named characters that would quest across the province independently of the player. Raid ruins, join guilds, hunt or camp, trade, level up or even die, making each playthrough a unique experience. Timed quests seen in Daggerfall could also come back, but in limited scope. The Wayward Realms will be a totally different kind of a game, but will it inspire Bethesda in any way? Bethesda’s smaller-scale, handcrafted world vs a life-sized, procedurally generated open world without the traditional main quest. Alik’r desert combined with vast Dwemer ruins could provide for a Dune-like Kirkbridian sci-fi experience reminiscent of Morrowind. Unpopular opinion. Starfield has improved RPG mechanics/experience and better written side questlines than Skyrim. Could TES6 improve on that? TES6 should be set after the second Great War and resolve the conflict between the Cyrodiil Empire and Aldmeri Dominion built in TES5. Beyond that, discussing TES6 main plot and next big antagonist (besides Thalmor) is really pointless. Finally, the question remains: is there a secret, underlying plot within the series? A Tower theory is partially true. My take is that Thalmor simply wants to enslave humans and bring another Merethic Era. All in all, this is all just fun speculation. No one really knows what to expect, so don’t take anything too seriously. Music Kevin MacLeod - Nightdreams Chris Zabriskie - Cylinder 9 TES2: Daggerfall - Shop TES2: Daggerfall - Snowing Starfield OST - Aurora AURA - Dunmer 6 ------- 00:00 Intro 02:38 Hammerfell’s biodiversity 08:16 Meta-NPCs 09:56 Make it strange - general rant 16:45 The Wayward Realms - new dawn of RPGs? 21:30 Final Elder Scrolls? The big picture?