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AMDG -music: Kimino Koibitoni Nattara by back number -going to be the last ACR Jo tech video unless there's something groundbreaking in the future for this character. notes below as always for supplement and those who read: -first three combos are for ensenga overhead at a far distance into lvl up route. the millia one has potential but im unable to get the enkasu as of now but it looks possible -just to get it out of the way, a lot of ensenga RC iad routing can be converted into either: a) iad jS/jK jD rejump airstrings then ensenga as you'll see a lot b) iad jHD 6h jSHD ensenga as per my johnny combo showcase video c) iad jHD 5h pmf1 jS ensenga. too burnt out to lab the entire cast but those are the idea. Additionally, you're more likely to get the ensenga rc iad jHD routing from superjump tk-ing, but i cant seem to get it consistently on my end -5h ch coin can lead to dash 2d smf2 or dash 2d mc 2p 5k on lighterweights -groundstrings into 2d smf2 seems to be autotimed in the mirror matchup -6k mc iad airstrings enkasu might be specific to robo ky -5k/cs 5h mc 2d stepjack is just cool factor and doesn't seem to work on ky/robo -0:49 onwards will have some partition stuff. long story short, I learnt this from the player dioramos, who does have a vid on this but it's private. A lot of the time you can just do the combo then bacchus after pmf2. i tried to see if it's possible to upcoin otg into lvl3 to catch air tech but a lot of it failed so the vid ends early. [first clip at 49secs does belong to dioramos] -kliff combo works on faust -combo at 1:15 works as a slashback punish too -combo at 1:20 is the kmf3 frc partition for light/feather weights where they need more than a single hit confirm into kmf3. You can also do button stepjack button kmf3 frc into dash 6k upcoin coin pmf2 bacchus here -1:30 onwards is dmg cashout combos for 50 meter. first one is a simple version for heavyweights -1:36 possible to get kj frc. i messed up w/ rc -1:43 for robo, you can also try jS kj frc jSD ensenga. For pot/aba, you just need to do dash 6h tk kj frc jHD 6h into jump buttons. Alternatively, you can just do 5h pmf1 jS ensenga -1:48 works for pot too. You can also try doing just 6h tk ensenga. 6h pickup looks possible for aba as well but the simpler 5h pmf1 js exists as backup -i already featured corner tk kj frc wallbounce stuff for midweights in past videos as well as the aforementioned ensenga rc iad routing above. But to summarise, for mids you can do 6h tk kj frc jHD 6h jSH kj jHD ensenga. it requires delay on the initial tk then jH delay jD then whatever you want after since you can either cashout or time enkasu then recoin otg -2:11 onwards have some burst bait ideas and they're all on millia but you can see the ideas/skeleton behind the routings. In general, midscreen you can do fs coin pmf2. In the corner, you can do the same or fs pmf1 js ensenga or wait for the landing then 3h 6h tk ensenga on lvl1. With lvl2 in the corner, the world is your oyster so you can decide to either route into enkasu or do weird mc routings without using pmf2 or just do pmf2 into dmg -2:33 onwards have some stun combos and this is entirely dependent on what you have on hand with either coin or meter. For example, lvl2 and 25 meter you can do 3h 6h smf2 into ladder combo with kj frc extension or do 3h 6h stepack then smf2 into ladder or recoin routing. For 50 meter regardless of lvl, you can just do 3h 6h or simply 6h into tk ensenga rc iad routing for dmg. if you have no lvl, you do something like double upcoin into enkasu routing then kill with kmf3 on bacchus meaty. Though, some players can shake out of stun very fast -2:57 is a bit of a checkmate combo. If the character doesn't have a meterless or good reversal and you have bacchus on them with meter. let pmf3 rip after an enkasu or meaty/safejump then cashout with 6h tk kj frc jHD into either: rejump like jD kj frc/rejump airstrings or 5h pmf1 jS ensenga -3:03 is a similar case at lvl2 but I just happened to use sol as dummy. right in their face with bacchus let and pmf2 rip. This was a routing from the Tips CMV of the AC, not the remastered +R version. The idea is just 6h jc jSH kj frc jHD into either: 6h again jc air buttons with kj frc extension ending in ensenga or rejump with jSH kj frc jHD ensenga. Got lazy here so just ended up with rejump jKSD ensenga -3:09 onwards have some slashback punishes. The simple idea is that you can do cS 6p upcoin 5k/fs pmf2 into pmf2 loop after SB-ing. For some SB that has air CH hit like slayer cwh or chipp rekka overhead, you can do fs/5h ch upcoin into cS/5h etc... pmf2 into pmf2 loop. For some SB, youre plus enough to dash up and do 2d mc routing while other SB requires you to do stepjack punish -3:38 funny interaction, johnny can stepdash over some attacks in this game. this is one of them, forgot the rest -3:43 sol dp bait into lvl up concept -3:55 gk jHD fallkasu can lead to pmf1 6k delay upcoin sjiad or just iad jD enkasu too