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Gameplay of Flingza Roller in clam blitz. It's been quite a while since I've last use this weapon, so I want give this weapon another shot. Thanks to @ambiguousparadox for suggesting this weapon. Flingza roller is a short to mid range weapon that does great damage, can one shot opponents, good paint output (especially with the vertical flick), solid mobility, and is quite ink hungry. This is a weapon that good at staying back and supporting the team with it paint output and doing some poke damage, but it can also help in applying aggro pressure. Focus on staying back and painting for your team and to build up your special. And then once you have some control, then you can try push up to apply some pressure. You'll mostly use the vertical flick for painting and even apply pressure, but if enemies get too close to you, then use the horizontal flick to defend yourself. Just be careful when approaching mid to long weapon and try to stay close to your teammates. And when applying aggro pressure, use cover to your advantage and try to flank or shark your opponents. Now the kit is quite good. Ink mine is a sub weapon that allow you to deploy up to two mines on the ground. The mine stay hidden in your ink and when opponents are near the activation radius, it will explode, dealing damage and mark opponents caught in the explosion. This is a good sub weapon that can help in controlling an area depending on where you place it. Try to place them in routes that your enemies might approach from. Once you get more control of the map, then you can start placing them in more aggro position where enemies might approach from. If an enemy those get hit with the mine, try to follow up to continue the pressure or keep an eye on them. Just try not to place them too close to either other and try to have some control of an area to place them in more effective areas. And tenta missiles is a special weapon that allows you to wield a device that launches missile to multiple opponents from a very long distance. Once activated, you can target opponents by having them inside the aim reticle. Once lock onto an opponent, the missiles will head to their position and then crash down once they're above the opponent. This is a solid special that can help in displacing and potentially killing opponents from a very long distance. Use this special from a safe distance when you're about to push up or defend from a push. Once the missiles are launched, try to follow up with them to continue the pressure. Just watch for opponents try to flank or shark you before using the special since you're quite vulnerable when using it. And keep two thing in mind, the first being that you can't build up another special until the special duration is over. So if you used it very early, then you have to wait until the special duration to be over to building up for another one. And the second thing being that the amount of missiles launched depends on how many opponents were lock on. So locking onto one opponent will launch 10 missile at them, 5 missile each for locking onto two opponents, and 4 missile for locking onto three or more. Thank for reading this and hope you guys enjoy the video.