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While the Amiga was busy showing off 4096 colours, hardware sprites, multitasking, and digitised audio, the Apogey BK‑01 was proudly demonstrating its ability to… barely display Pac‑Man without turning every ghost into a rotating selection of numbers, punctuation marks, and confused Cyrillic letters. Yes, the ghosts literally change characters mid‑game. One second it’s a 4, then it’s an &, then it’s something that looks like a rejected letter from the Bulgarian alphabet. It’s like being chased by a shape‑shifting ransom note. And the graphics? Oh, the graphics. The Apogey BK‑01 doesn’t have pixel graphics. It doesn’t have sprites. It doesn’t even have a proper graphics mode. You’re basically drawing Pac‑Man using the same tools as a 1980s receipt printer — and somehow expecting it to look like an arcade classic instead of a crossword puzzle having a nervous breakdown. Why is it so bad? Because Pac‑Man on the Radio‑86RK uses special pseudo‑graphics characters that simply don’t exist on the Apogey BK‑01. So every animation frame becomes a lucky dip from the Apogey BK‑01’s character ROM. The result is a fever dream of broken symbols, flickering glyphs, and ghosts that look like they’re glitching through multiple alphabets. And yet…somehow…I scored 660 points. A miracle. A triumph. A testament to human perseverance in the face of overwhelming graphical nonsense.