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Baldies Unboxing (PC) ENGLISH

Baldies Developer: Creative Edge Software Release Year: 1996 Genre: Strategy Platform: PC Edition: US wikipedia.org: Baldies is a real-time strategy video game developed by Creative Edge Software. In the game, players build and manage a community of the titular short and plump bald characters with the ultimate goal of conquering the world by defeating similarly-looking short little hairy people known as the "Hairies". Its gameplay mainly consists of strategy taking place during real-time, combining both simulation and god game elements as well, while online multiplayer with up to four players using a modem or over a local area network is only supported on PC. Conceived and written by Creative Edge Software founder David Wightman, Baldies originally started as a project intended for the Amiga platforms in early 1993 and was set to be released by Mindscape before publishing duties were transferred to GameTek instead, however this early version of the game was never officially released for unknown reasons until it was converted and completed on the Jaguar CD. Initially an exclusive for the add-on, it was later ported by Creative Edge to MS-DOS, Macintosh, Microsoft Windows, PlayStation and Sega Saturn between 1996 and 1998, all of which were released by several publishers across multiple regions and each one features various changes and additions compared with the original version respectively. Baldies is primarily a real-time strategy game with god and simulation elements that is played in a top-down perspective similar in vein to Warcraft: Orcs & Humans, Command & Conquer and Dungeon Keeper where the players, as the "master creator", interacts with the world and its titular inhabitants by controlling a hand/pointer cursor in order to builds and manage a community capable of defeating every unit of similarly-looking characters known as the "Hairies" and advance the Baldies' civilization further, which is the main aim of the game across multiple levels that are divided into 20 on five worlds, each one featuring a different thematic and increasing in difficulty as the players progress along the way. This is achieved by constructing houses which breed Baldies and by placing them in a specific room with the hand, these also allows to assign a new job or task for them, which is denoted by the color of their clothing that represents their specific role and after this, the players may construct a barracks and/or a scientist lab.There are four types of Baldies in total; The red ones are workers that will generate enough useful energy in order to terraform the playfield and to unlock the angel wings in order of granting them the ability to fly, which is achieved after constructing four big houses. The blue ones act as builders capable of upgrading the original starting house at the beginning of a level or build new houses, while they can also maintain the structures from falling apart by multiple disasters. The grey ones function as soldiers capable of fighting against the Hairies and they can also be equipped with weapons outside of barracks during their first phase, while white ones work as scientists at labs that research and develop new weapons and inventions that are both beneficial and harmful for their race, many of which are created by experimenting with the various animals found within the playfield of the game world that are useful against the enemy race. Players can also change the role of their Baldies by dropping them into a specific room of a house, with the bedroom being the only way to breed more. Without any kind of structure, players are incapable of breeding Baldies, develop inventions or fabricate ammunition and once all of the Baldies in the playfield are defeated by the Hairies, the game is over. Unlike other traditional titles released in the era, Baldies does not feature fog of war, allowing players to observe the playfield instead of being hidden from them at the beginning of a level in order to plan a strategy against enemy units beforehand. Players also do not have full, direct control of the Baldies themselves and their actions or movement, instead, they will wander aimlessly around the playfield until they are picked up with the hand. Players can also use trees on the playfield to hide Baldies for strategic purposes against the Hairies. In addition, players also have god-like powers capable of changing the outcome of a unit. Prior to starting a playthrough, players can choose any of the levels unlocked in the main menu. In the original Jaguar CD version, either passwords or the Memory Track cartridge are used for game save, while only memory cards are supported in later console versions. Online multiplayer with up to four players via modem or over a local area network (LAN) is only featured in the PC release of the game, where any of the campaign levels are selectable and the last unit standing is the winner of the match.

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