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Edit: I recently found an official source for accurate stats on the Killzone weaponry and it has 13.1 rounds per second (786 RPM) listed as the true fire rate. This is now a part of my suggested changes. It impacts the weapon only slightly in that its DPS goes down but it is a lot more controllable and easier to manage ammo economy. This isn't the StA-11 SMG as it is in game. This is my take on what changes could be made for it to be on par with other top tier equipment. All of my posted suggestions are extensively tested and quality assured for multiple hours of gameplay and fighting across all relevant factions. For all of my HD2 suggested changes I have an ever-changing Balance Manifesto found here: https://docs.google.com/document/d/1L... Suggested Modifications to the StA-11: 90 → 100 Damage 18 → 25 Durable AP 2/2/2/0 → AP 2/2/1/0 1050 → 786 RPM (not in video) 0.7 → 1.0 Sway 8 → 10 Total Mags 2.6s → 2s Reload 3 → 6 Mags from Ammo Box 7 → 12 Mags from Supply Music in Order of Appearance: Killzone 2 OST Helghast March Killzone 2 OST Fight the A.T.A.C. Killzone 2 OST Ambush Killzone 2 OST The Police Station Killzone 2 OST The Academy Timestamps: 00:00 Intro 01:36 Reload Comparison 01:50 Ammo Recovery Comparison 02:18 Breakpoint Comparison 02:55 Terminids Gameplay 07:35 Automatons Gameplay 08:20 Illuminate Gameplay 11:26 Outro