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♪Plaque d’Ouverture♪ Dans l’abîme des flots, la forge s’éveille♪ Chaque note devient étincelle, chaque souffle, un marteau invisible♪ Le combat n’est pas chaos, mais création en mouvement, où la mer elle‑même devient enclume♪ Musical Synthesis: The Puissant Forge♪ This puissant arrangement elevates the seaside detour into a moment of pure, majestic grandeur. The fully orchestrated magnitude builds a sense of overwhelming, yet unstable, momentum that mirrors the immense effort required to forge weapons of such strength. This essence of a blacksmith is anchored by the convergence of powerful instruments, deep, reverberating percussions hit in sequence with the piano, leading the brass section in a powerful procession of sound. Long violin notes rise from the lower register as the composition becomes increasingly complex, reflecting the intricate, demanding efforts of the forge. The brass and percussion sections brush their strokes across their canvases relentlessly, causing a perpetual painting in motion—a persistent, driving soundscape that proves this is far more than a simple skirmish. Visual Staging: The Surreal Underwater Forge The visual scene is one of immediate, surreal splendor. Lune, wearing elegant evening attire—a stunning backless dress with two gorgeous, twirling scarves cascading to her feet—is dramatically contrasted against the environment. The battle arena is set in a deep underwater coral reef cave, bathed in a deep aqua blue hue and filled with bubbles flowing in every direction. This environment, despite being submerged, functions as a forge. Fish swim in schools, glowing with a deep ember light, like the heat radiating from the forge that stands behind the blacksmiths, Cruler and Bruler. A glowing Serpenphare radiates like an ember fresh from the heat of a kiln. The ground is covered in deep royal blue swaying grass, and entire battlefield is illuminated by beautiful, intricate, and wavy caustics that dance across the floor and walls. These elements add a mesmerizing complexity to the battle's light and shadows. Narrative Synthesis: The Weapon Demonstration♪ Lune and Sciel, seeking information or equipment for their march toward Old Lumière, stumble upon the friendly blacksmiths, Cruler and Bruler, deep within this surreal coastal cave. The encounter is immediately defined by its conversational absurdity, stemming from Cruler’s lament: "I was this close to believing that we'd never have clients. Our location is terrible." Ignoring the absurdity of running a forge in an underwater coral reef, Cruler quickly pitches his demonstration, saying they take great pride in their craft. The Expeditioners, still unaware of the severity, ask, "Why not. what exactly is your field?" Cruler’s subsequent declaration—"Weapons."—is the narrative pivot, immediately dissolving the friendly dialogue into abrupt conflict. Lune and Sciel are instantly pulled into what the blacksmiths casually refer to as a "demonstration," but which the Expeditioners quickly recognize as an urgent battle to prove their worth before they can gain access to further resources or information. The surreal location and the grand, high-stakes music transform this sidetracked meeting into a crucial trial by combat. ♪Plaque de Clôture♪ La mer s’apaise, mais la lumière demeure♪ Les armes forgées ne sont pas de métal, mais de mémoire et de confiance♪ Ainsi l’épreuve se transforme en héritage, et l’écho du forgeon résonne dans le cœur des voyageurs éternels♪ *Credit goes to Music Composer Lorien Testard. *Credit goes to Vocalist Alice Duport-Percier. *Credit goes to Art Director Nicholas Maxson-Francombe. *Credit goes to Lead Character Artist Alan Reynaud. *Credit goes to Hair & Technical Character Artist Amandine Marest. *Credit goes to Character Artists Ophélie Gomes. *Credit goes to Sandfall Interactive. *Credit goes to Kepler Interactive.