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How to create your own custom line renderer to help draw debug shapes from code in 3D by using an ImmediateMesh to craft the shapes in real time in Godot 4. Creating thick lines to help you visualize forces and actions. ···················································································· Want to support me? https://ko-fi.com/octodemy Source code / octodemy ···················································································· CHAPTERS: 0:00 Intro 0:13 DebugDraw system 2:26 Fixing material color 2:54 DebugDraw autoload 3:50 draw_line_relative 4:40 Thick and pointy lines 5:40 End #godot #godot4 -----personal notes This video was ready for a long time, but when I was going to record the voice I got sick and then it got delayed for a couple of weeks Still playing around with the voice/music volume levels.