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Timestamps: Link's Awakening (no mClassic): 0:00:00 Link's Awakening (mClassic enabled): 0:03:46 Link's Awakening before and after screenshots: 0:07:24 Breath of the Wild (no mClassic): 0:08:06 Breath of the Wild (mClassic enabled): 0:12:34 Breath of the Wild before and after screenshots: 0:17:10 Mario Odyssey (no mClassic): 0:17:46 Mario Odyssey (mClassic enabled): 0:22:27 Mario Odyssey before and after screenshots: 0:27:07 Fire Emblem: Three Houses (no mClassic): 0:27:43 Fire Emblem: Three Houses (mClassic enabled): 0:38:55 Fire Emblem: Three Houses before and after screenshots: 0:50:03 Fire Emblem Warriors (no mClassic): 0:50:45 Fire Emblem Warriors (mClassic enabled): 0:59:48 Fire Emblem Warriors before and after screenshots: 1:08:25 Trials of Mana (no mClassic): 1:08:50 Trials of Mana (mClassic enabled): 1:16:11 Trials of Mana before and after screenshots: 1:23:09 Mega Man 11 (no mClassic): 1:23:39 Mega Man 11 (mClassic enabled): 1:28:43 Mega Man 11 before and after screenshots: 1:33:28 Brigandine (no mClassic): 1:33:58 Brigandine (mClassic enabled): 1:37:01 Brigandine before and after screenshots: 1:40:27 Aokana (no mClassic): 1:40:51 Aokana (mClassic enabled): 1:42:22 Aokana before and after screenshots: 1:43:53 Tactics V (no mClassic): 1:44:11 Tactics V (mClassic enabled): 1:48:06 Tactics V before and after screenshots: 1:52:18 Skellboy (no mClassic): 1:52:36 Skellboy (mClassic enabled): 1:54:05 Skellboy before and after screenshot: 1:55:23 All clips were recorded at 1920x1080 (because that's the max resolution of my capture device and the videos of mClassic upscaling to 1440p don't look like they add any extra processing). I've heard that some Switch games benefit from being set to a 1280x720 output, but the mClassic's antialiasing ignores larger jaggies in favor of smaller ones (see Skellboy compared to Fire Emblem: Three Houses), so making the jaggies bigger doesn't seem like a good idea. Downscaling before upscaling seems like a recipe for muddiness anyway. I only have one capture device that can be customized to increase quality/reduce compression, so I opted to record the before and after clips separately, trying to do basically the same thing in each. Including being terrible at Mega Man. Which was on purpose. Probably. This video was rendered and uploaded at 4K because uploading at 1920x1080 results in a color shift and compression artifacts that aren't present in uploads at higher resolutions. Not even if you watch at 1920x1080. Youtube is weird. If people find this useful, I might make more for other consoles. I'd like to do one for the Xbox 360 in particular, and maybe the Playstation 2 to see if it has any impact. I went through all of this video game-by-game on my website. You can find that here: https://killapenguin.com/progresslog/... And if you've got money burning a hole in your pocket and want to pick up an mClassic, consider buying it from this affiliate link that I get a kickback from: https://amzn.to/38KqK2j Any games missing are missing because I don't own them. Or didn't think that they helped to illustrate what types of sources benefit from the antialiasing and sharpening. Or just got too lazy to include. #mClassic #Switch #4k