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This all started like 2 or 3 years ago as me brainlessly crashing cars in NASCAR Thunder 2004, so I think that's kinda funny. Ya'll like gaming secrets? Gaming mysteries? How about buzz words that you put in the description of a video to suck up to the algorithm like "gaming" and "NASCAR 21 Trailer"? Well we got all that and less, right here! Also below is that list of weak spots I talked about, you're welcome and also I love you. vvvvv Music Used vvvvv 0:00 - 0:48 Super Mario 64 Soundtrack - "Slider" 0:49 - 1:22 Motograter - "Down" 1:24 - 2:55 NASCAR Thunder 2004 - "SpeedZone Track 7" 3:16 - 4:19 Gran Turismo 1 (Western Ver.) - "My Home" 4:20 - 4:49 Sonic Adventure 1 - "Windy Valley 3" 5:02 - 6:36 Sonic Adventure 2 - "Rumbling Highway" 7:56 - 9:13 Iggy Pop and Sum 41 - "Little Know It All" 8:56 - 8:57 Sonic CD (JAP) - "Boss Theme" 9:14 - 9:45 Sonic Unleashed - "The World Adventure" 10:08 - 12:33 Mario Kart 8 - "Big Blue" 12:47 - 13:07 NASCAR Heat PS1 - "Main Menu" (at double speed) ^^^^^Music Used^^^^^ Weak spots for Infield: Honestly, just go to an access road and screw around, you'll probably find a weak point without even trying. If that doesn't work, remember your training. Weak spots for leaving track: Atlanta: 6th Light Pole after Turn 2 caution light Bristol: Start/Finish Line California: Good fuckin' luck Chicagoland: Start/Finish Line Darlington: Start/Finish Line (must have exploring car face BACKWARDS, HIGHLY DIFFICULT!) Daytona: Near one of the yellow shirt guys at start of backstretch, right after the shade of the wall seems to change Dover: Even with the start of massive backstretch building, the 2nd of 2 fence posts that are close together Homestead: After Turn 2 exit where the wall changes from short segments to long segments, place car sideways and push through until car settles, then reverse without steering AT ALL to get away from wall Indianapolis: Near end of metal wall near pit exit Infineon: At the first 90° turn near the top of the track, go where the concrete wall turns into a barrier Kansas: Halfway down back stretch where there are 2 posts closer to each other than the rest, the 2nd post is a weak spot. You MUST push the car through sideways, no other method will work Las Vegas: Metal wall on backstretch Lowe's: At metal wall on backstretch, where 2 fence posts are standing closer together than the rest (face "exploring" car backwards) Martinsville: Start/Finish Line Michigan: N/A New Hampshire: End of Cup Racing banner on backstretch North Carolina: N/A Phoenix: At first section of backstretch where there is asphalt BEYOND the wall, there are TWO points where the track wall intersects with an out of bounds wall. The 2nd of those is the weak spot Pocono: Start/Finish Richmond: 3rd Red Shirt Backstretch Talladega: Finish Line Texas: Caution light at end of backstretch Watkins Glen: First opening in wall after Start/Finish, push through where the existing wall ends, just before the 2nd wall starts Daytona Beach: There are wooden posts supporting the walls, just after the 2nd post after the finish line is a weak spot Daytona Infield: Toward end of course there's a section with a walking bridge that goes over the track. At the VERY end of the wall underneath it, there's a weak spot Devil's Canyon: First trackside arrow after pits Dockside: Start/Finish line Homestead 2002: Turn 2 exit caution lights (close, but unsuccessful) Homestead Infield: Final braking landmark "1" before the final turn New York: Spot on the 2nd bridge, right in the middle where there ropes swing down, scrape along the wall all over that area. The place where the scrapes inexplicably drop down a little bit is the weak spot, I pushed through sideways for this one Phoenix Infield: At point nearest to entry of Turn 3 for the regular oval layout, at the end of the arrow barriers, push at the very start of the blue wall Pocono Infield: Right before backstretch where out of bounds rail connects to the outside wall Sawmill: There's a speed limit sign near Turn 1, go a car width or 2 after that for the spot Talladega Infield: After Turn 1, the end of that fencing is a weak spot Texas Infield: Easiest is the point in the Final turn (near Texas Turn 1) where the solid wall changes to a segmented wall Tiburon: Best shot is on backstretch in the very middle of where the big media suite is in the grandstands, right underneath the caution light. 3-Players was able to push through, but car would always pop back in after it fell