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Download the Super Mario World font: https://github.com/vvye/smw-font Made using the Pixel Font Converter: https://yal.cc/r/20/pixelfont As a side project to my "Remaking Super Mario World in Godot" series, I went and made a computer font in the style of Super Mario World - but I wasn't the first to do it. In this video, I try to explain what fonts are (in very basic terms, because that's all I know), how text worked on the SNES, how I tried to improve on the original SMW font, and how to potentially make something like that yourself. UPDATES, NOTES AND CORRECTIONS: 7:43 Not only by hand, but also by code (for the accented characters). 7:50 A version without half-pixel spacing is now available! Everything is on a nice pixel grid now. Same link as before: https://github.com/vvye/smw-font 8:19 After checking again, apparently neither format works with kerning out of the box? The generated font files (both TTF and OTF) just don' seem to have any kerning. (And if you select OTF in the "Output" tab, the kerning won't even apply to the preview text.) I've found that when you convert OTF to TTF (and vice versa) using an online converter such as cloudconvert, both OTF and TTF work. Chapters: 0:00 Intro 0:54 What is a font? 1:27 Pixel fonts 2:11 Fan-made fonts 3:03 The old Super Mario World font 5:06 Making my own font 8:56 How to use the font 9:12 Outro Music: Super Mario World - Ground Theme (Lofi Lia Remix): • Super Mario World - Ground Theme (Lofi Lia... See also: Sebastian Lague's adventures in font rendering (goes into a lot more detail with a lot more knowledge on how fonts work): • Coding Adventure: Rendering Text Paul O'Mara's video which made me aware of Calligraphr: • i made the best font worse https://www.eric-kaiser.net https://ko-fi.com/wye951