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In this episode, we explore a bold GTA 6 theory: Rockstar is about to change open world games forever — not through size, but through density. When Rockstar builds a city, they don’t just design streets. They design systems. With GTA 6, Vice City appears to push crowd density further than ever before — layered NPC behaviors, packed sidewalks, reactive police presence, and districts that feel socially alive rather than scripted. This isn’t just more people on screen. It’s interconnected systems working at scale. But the biggest evolution? Architecture. Vertical interiors. Functional buildings. Realistic urban planning. Spaces designed not just to drive through — but to explore on foot. If Saint Denis was Rockstar testing density and vertical layering, Vice City could be the fully evolved version of that philosophy, amplified by modern hardware. Let’s break down how crowd systems, urban design, and environmental density could redefine immersion in GTA 6. Is Rockstar about to reset the standard for open world cities? Let’s step into the future. #GTA6 #ViceCity #Rockstar #GTATeory #OpenWorld #WaaGriever