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A couple of notes to explain what i'm doing and why i'm doing some of the steps. Note that I have creative mode on, so you might need to farm some of the components if you don't have access to them... Ship is rather small and hard to work in, so pick a small gek or using FPS mode will help to see what you are doing while working inside... 1 - When building any corvette , you want to start by making the smallest possible version you can with the least amount of parts. Do one cockpit, landing gear, engine, reactor, weapon, living quarter. Try to pick parts that you will use in the build, and that have stats you want.... Game gets pretty glitchy when you delete or put the same part again, plus you could lose parts in the process. 2 - Once you have the bare bone version, you immediately go to upgrade it to S rank, check if the supercharged slots are to your liking, then unlock all tech slots ASAP. Try to move all your construction modules to the very last row, then you IMMEDIATELY want to fill it almost all of the existing slots with regular ship tech so there's next to no free spaces for any further construction modules. This ensures you can kinda control and avoid having crappy parts you don't want. 3 - Then you can start building. I leave a couple of slots for the engines and landing gear to generate usable tech, but as a rule of thumb, if you don't have any spaces left, you're not going to be generating new stuff, so use this to avoid generating too many things you don't want. 4 - Bottom floor of the ship has two large thunderbird 2x2 rooms, while the topmost floor has Cockpit, followed by corridor versions 1x1 of Ambassador / Thunderbird / Titan rooms. Order has importance if you want the connections between the rooms to look good.... 5 - Try to move tech that generates stuff you want for your build instead of deleting it, as it can cause issues. If you free new spaces, it's hard to predict what will fill the empty space afterwards... Hence why I place my reactor and engines asap as it's the tech i really want to that ship... 7 - Window on top of the nose is mostly since there's very little that fits on top of it, but feel free to try other solutions and maybe find something better. 8- Note that the ship can still be glitchy when flying around, hitting invisible collisons and barreling out of control. Sadly the patch didn't fully fix this, seems to be worse the more manoeuvability you get on it.... So if it's unberable , maybe try disabling some of your s rank pulse engine modules and replacing them temporarily with filler stuff to refill the empty slots. See part two for Interior Decoration: Build Showcase : • No Man's Sky - Razorcrest Corvette - Ship ... Part 1 - Modding and Construction : • No Man's Sky - Razorcrest Corvette - Part ... Part 2 - Interior Decoration : • No Man's Sky - Razorcrest Corvette - Part ...