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Decided to do something different and add some things the Mortal Kombat XL game still doesn't do, in order to not confuse ppl how these are being calculated read the description below: This video is running at 30fps and not 60 so the frame counter is in double to match exact numbers. Speed Trap: Similar to F1 that can works as a radar to measure how fast the cars are going before the breaking point on a turn, here the "Kounter Speed Trap" will present itself everytime someone puts it on situations of iminent counter, like, jumping, running, or heavy whiffing on normals or specials, the trap is measured by one frame earlier than the first active frame. The time the speed trap is running to the execution frame will be the reaction time of the player. 2 or 4 frames speed traps aren't reactions, is just the opponent happpening to jump while on frame traps 7 frames to 14 are hard reads, it means the player cannot react to certain moves but can still punish by anticipating instead of reacting, making it highly punishable if the move he uses allows so. 15 to 25 frames are pure reaction, the green color means is common and many people can react under the same frame spectrum in general, 15 to 19 are purple because are the fastest. 26 to 32 are yellow, average players with some knowledge, over 32 frames is orange and over 40 is red which is nearly a second. It also counts clean hits, kounter hits, anti-airs, hard read counter hits, dropped combos, how many times breaker have been using, giving the kombat stats of each at the end of every round.