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HDRP Camera Filters is a modern, HDRP-native post-processing toolkit providing camera-based effects for gameplay feedback, atmosphere, and cinematic visuals. Full Description HDRP Camera Filters is a professional, HDRP-native post-processing toolkit designed for developers who want high-quality camera effects with precise control. Built specifically for Unity’s High Definition Render Pipeline, this asset delivers a wide range of camera-based effects — including shields, blood, distortion, rain, fog, pulse, and more — implemented using Custom Post Processes and HDRP volumes, not legacy image effects. This is not a repurposed or adapted solution. It is designed from the ground up for HDRP. ✨ Why HDRP Camera Filters Many camera effect packs were originally built for the Built-in Render Pipeline and later adapted. HDRP Camera Filters is different. ✔ HDRP-native by design ✔ Volume-based workflows ✔ Clean, predictable controls ✔ Built for production use Whether you are creating cinematic sequences, gameplay feedback, horror effects, or stylised visuals, this toolkit gives you full artistic control at the camera level. 🎛️ Key Features Wide range of camera filters Shield and force-field effects Blood and damage overlays Rain, fog, and atmospheric distortion Pulse, shock, and energy effects Screen warping and refraction Stylised and cinematic filters HDRP Custom Post Processes Built using HDRP’s Custom Post Process system Fully compatible with HDRP volumes No legacy image effects Fine-grained control Distance-based masking Intensity, fade, and blend modes Speed, scale, and pattern controls Depth-aware effects where appropriate Designed for real projects Clean shader structure Consistent parameter naming Predictable behaviour across scenes Performance-conscious Effects enabled only when needed via volumes Stack, blend, or isolate effects per volume 🧠 Toolkit-First Design HDRP Camera Filters is designed as a modular toolkit, not a single monolithic shader. You can: Blend effects using HDRP volumes Switch profiles for gameplay states Layer effects for cinematic moments Extend or customise effects for your pipeline This makes it ideal for: Gameplay-driven feedback Cinematic presentation Environmental storytelling Damage, abilities, and status effects 🆚 Compared to Other Camera Effect Packs HDRP-native Volume-based workflow Modern HDRP shaders Clean parameter control Designed for extensibility 🧩 Use Cases Horror and suspense games Sci-fi shields and energy effects Cinematic camera presentation Environmental atmosphere Gameplay feedback and damage states 📦 What’s Included A growing collection of HDRP camera filters Custom Post Process shaders HDRP volume integration Production-ready effect controls 🚀 Who This Asset Is For Indie developers targeting HDRP AA teams needing clean camera effects Developers who want modern HDRP workflows Projects requiring cinematic or gameplay-driven visuals 🔒 HDRP-Only by Design This asset is built exclusively for HDRP to ensure correct pipeline behaviour and the highest possible visual quality. 🔮 Future-Ready HDRP Camera Filters is structured for future expansion, refinement, and additional effect packs. Asset Store Link: https://assetstore.unity.com/packages...