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Green Lantern/Jessica Cruz Rebirth is a character that was introduced in the 2.13 Update. With balanced and high Health and Damage stats, a passive that augments her second special even further when paired with other Green Lanterns, and the slowest yet most devastating combo ender of all, Jessica Cruz Rebirth is a definitive Emerald Knight of our universe. Basic Attacks Jessica Cruz can be a very effective damage-dealing card if used correctly. The first part of her passive allows her to benefit from other Lanterns on her team, while the second part gives her a chance to Stun on her combo-ender. Most versions of Green Lantern will work, however, Green Lantern/Red Lantern Hal Jordan and Green Lantern/Yellow Lantern Hal Jordan do not count towards her passive, but Sinestro/Green Lantern does. This is despite the fact that the former is technically classified as a Green Lantern card by Support cards and Gear, while the latter is classified as a Sinestro card. Combining her with one other Lantern adds a missile to the end of her SP2, resulting in a Snared status effect on her opponent, similar to Hawkgirl/Prime. Combining her with two other Lanterns results in a saw blade coming from the ground and applying a Bleed to her opponent. The bleed appears to deal a minuscule amount of damage to her opponent, at about 0.5% of her damage stat per second. This means that at her base damage stat (1325), with no support cards or augmentations, she would deal about 7 damage to her opponent per second. This buff remains even if the Green Lantern teammates are knocked out. The second part of her passive has a chance for calling in Kilowog to perform a block breaking Stun on her opponent, similar to Deadshot's combo-ender, albeit at a much higher chance (the chance for her stun is ~30%, whereas his is ~10%) The stun appears to only affect the main health, this can be shown as when Kilowog comes in for the stun against an opponent with 1 health point and equipped with the Astro-Harness that triggered the Power Shield, the opponent will be knocked out regardless of the Power Shield. Additionally, her entire basic-combo has 9 hits, and her combo-ender is six (2-2-2-[3-3-4-4-4-4]), meaning that she can deal more of her damage stat on her basic combo than The Arkham Knight can on his heavy combo. When it comes to effectively gearing her, her immensely powerful light basic attacks and SP2 should be considered. Power generation gears such as The Ibistick will allow her to use her SP2 more often, and therefore to activate her passive; aditionally, SP2-boosting gears such as the Fourth World Godly Mace could also be considered. Gauntlets of Azrael have immense synergy with her, as her combo ender can deal massive amounts of damage and heal her whole team hugely. Overpowered 5-U-93-R also synergizes strongly with her as it boosts her already devestating basic attacks and the chance of lifedrain on combo ender will stack with that of the Gauntlets of Azrael. Although there are many more ways to utilize her unique passive, that however is left to how creative the player is in using her ability. Interactions Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Green Lantern. Having a card that "counters" Green Lantern does not mean it is always a good choice. Good With Wonder Woman/600: Similar to above, her large power gen boost can allow Jessica to user her SP2 more often, and the increased damage will make her combo-ender more effective. Superman/Red Son: His large boost to basic attacks can make Jessica's 6-hit combo-ender immensely more powerful. Good Against The Flash/Reverse Flash: Despite his well-known status of regenerating back lost health if a Special is used on him, instead, due to Jessica's other abilities to use her powerful Combo-ender, coupled with Reverse Flash's "low" stats, it can be quite easy for Jessica to KO him. Batman/Dawn of Justice: Jessica's basic attacks can inflict heavy damage without triggering Batman's passive. Furthermore, with her chance to stun on combo ender, a stunned Batman cannot evade special attacks, leaving him especially vulnerable. The Flash/Wally West Rebirth: Same as above, albeit a little more tedious as a stunned Wally West can still dodge special attacks. Superman/Injustice 2: Jessica can deal devestating amounts of damage with her basic attacks alone, which mean nothing to Superman's invulnerability. Abilities Lantern's Might: Each Green Lantern on her team extends her Special Attack 2 by one hit and adds combat effects. Her combo ender has a chance for Kilowog to put the opponent in stasis with his ring. Gold 1,325/1,325 Promotion Cost 445,000 Challenge Mode, Challenge Booster Pack, Rebirth Jessica Cruz Early Access Pack, Apokolips Darkseid Challenge Pack, Red Lantern Challenge Pack, Rebirth Jessica Cruz Challenge Pack