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Paladin Solo Heroic Fyrakk - Amirdrassil, the Dream's Hope скачать в хорошем качестве

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Paladin Solo Heroic Fyrakk - Amirdrassil, the Dream's Hope
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Paladin Solo Heroic Fyrakk - Amirdrassil, the Dream's Hope

The execution of this fight is very tight but this is a VERY fun solo due to the fact you are challenged on dps check, heal check, survivability check and also punished for bad positioning. I was only able to do this as prot as i could not survive as ret P1 is a simple dps push to 70% to reach the intermission, I stand in the back of the room on the flame patch just out of habit from mythic testing and the fact it does no damage.. as for dream rend i just bubble it to maintain my positioning and at the point of it's arrival to also cleanse my high stacks of aflame debuff which only starts to hurt around 50-60+ stacks on heroic difficulty Intermission is a very tight dps check but also theres balls that move towards the boss, they do hurt quite alot so i decide to use blessing of spellwarding to eat all the damage from them because i cannot afford to lose even a second of dps to start healing or amirdrassil burns.. i was exactly 3s away from the tree burning at ilvl 660 with a 668 tome of light's devotion trinket + 675 weapon/shield.. so as you can see it's quite intense I would advise playing dwarf for this boss, as i am able to only bubble my stacks off but during intermission i also dwarf racial my stacks off to stack clean at full hp P2 lasts for exactly 3 minutes and 30 seconds before fyrakk goes into P3 and this phase is the most fun out of all to solo because this requires precise positioning / maximised uptime of ST dmg on fyrakk and a heal check on the adds, making sure they do not BURN! on Heroic you can afford to allow just a few adds burn so it's not as punishing as mythic which doesn't allow you to lose any.. and i did lose a few adds due to slight incorrect positoning with fyrakk / placement of the big add landing on me the only way to come remotely close to meeting the healing check there are some essentials there are MANDATORY at least for a paladin.. and they are: [Storm Sewer's Citrine] - Cyren's Gem [Mariner's Hallowed Citrine] - Cyren's Gem [Old Salt's Bardic Citrine] - Cyren's Gem [Seal Of The Crusader] - Talent allows auto attacks to heal spirits [Golden Path] - Talent allows me to drop consecration on the spawn point of the adds and on their path to give them some healing, which also in turn can trigger my ring effect on them You must also play soaring shield to bounce as many avenger's shield as you can, you must always ensure the path for the spirits are clear, just 1 tick of the screaming adds will kill them. in many attempts where i had poor cyren's circlet RNG i had to burn through ALOT of mana on WoG's and spamming flash of light which actually hurt my mana pool when done in a short time window, you must also ensure you do not let the blaze line hit the adds or its instant death for the spirits.. you do see me run very close to the spirits with blaze line but this is planned so i can drop my consecration on them, because they spawn with very low hp and can die very quickly so that inital heal will give me a few seconds to either heal them via WoG/Flash of light.. OR because im playing with lightforged blessing talent, i can just dump Holy power (and thx to the jackpot tier set) into the adds for damage and passively heal the adds, knowing i'd get a ring proc to bounce on them storm sewer's gem is not a heal but it provides a 400k shield on the adds so if they are low hp and i dont have a heal available it buys me some time to regen or to generate resources necessary to toss them a heal while the shield keeps them alive technically you can go lightsmith too and spec into [rite of adjuration] for extra healing which would make P2 easier but you'd lose out on alot of damage and in my attempts of doing so i could not then kill fyrak in P3 before amirdrassil burned P3 is the easiest part of the fight because we dont need to deal with seeds.. heck we don't even need to remove from his frontal breath, we just absorb everything and even without absorbs, our health pools far exceed the damage P3 can deal to scare us.. assuming i maximised dps correctly IN P2 then P3 is only a race to enrage.. enrage happens at exactly 10 minutes and 30 seconds, this enrage burns amirdrassil and makes fyrak heal to full hp and become immune to everything.. not only that after 15 seconds of that impossible enrage, there is a insta kill triggered effect that takes place.. which is a soloer's nightmare since we can't outplay/brute force or survive a insta-kill triggered script talent string I used - CIEAN/WrsXv0CO5mzTm8Icl8KsNzMPAzy8ALMjZmxmZmZMYYAAAGAAAAAAASmZYwMjxYmt2AgxAAMD2GwAAMz02sMbzMzsst1yMjNzgBswMYMjB

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