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Hack By Controllerhead. Just because, I decided to go beyond just the first 100 levels and show how long the game would be at this blazing fast speed. This hack adds hard drop, allowing you to basically make every level move at the same speed because the drop rate in the level doesn't matter. It also means that, with the modded DAS, I can get pieces to go down within five frames of spawning, and the speed of respawning means things go even faster. A few things to note: This rom is modified from the original hack, as the DAS delay is changed so that it instantly starts moving at the DAS speed, which is faster than the original by a bit, moving at the speed of level 29 sideways (one block every frame). This also lets me put pieces in places you can't normally. The audio hilariously lags out and you unfortunately don't get to hear the spammy sound of pieces landing like a hailstorm of tetriminos for most of the run because of it, likely due to the fact that there's constantly a sound trying to play, either the bump of a piece landing or the sound of pieces moving side to side. At level 138 the colors break due to a funny bug in the coloring system, where it starts getting its palettes from outside the actual table. A couple levels are a different, bright green color because the code is slightly different. For several levels during the mid 150s and 170s, certain line clears will crash the game, so I had to play around that. There's a weird level desync bug that causes you to be playing on the palette of the previous level, and it happens about a single time, and will last all the way until level 255 is completed. Level 219 lasts about 810 lines due to a bug as well, this level takes four minutes to get through here even though the hack itself can move at incredible speeds. A normal level 219 run can take around 15 minutes. Around level 235, there seems to be an extra frame between pieces, usually it's 5 frames, but sometimes in level 235, I had a delay of 6 instead. From level 236 onward, there's a delay of 6 frames between pieces, slowing me down a bit. From level 247 onward, simply placing certain pieces can crash the game unless you pushdown or toggle the next box by pressing select. Clearing a line also has no crash risks. It turns out despite hard drop giving you the points of pushdown, it does not count as pushdown. As a result the final few levels slow down a slight bit, and you can also tell that I'm sorta avoiding bothering with tetrises at this point due to the risk of crashing, opting instead for the safer line clears. It got to a point I just gave up and started doing the TAS with no next box lmao. At a certain point, I couldn't even safely hard drop all the time anymore, and so I actually had to wait out certain pieces to either let them hit the stack, or wait till the magical frame where it doesn't crash.