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In this devlog I took on the challenge of recreating Deltarune In Godot but it turned out to be way more complicated than imagined! 『 GAME LINK』 Coming Soon! (not really) 『 SOCIALS 』 Itch.io: https://bipp-dev.itch.io Twitter: https://x.com/BippDev 『 CREDITS 』 JX (all background music remixes): / @jxchip 『 ALGORYTM STUFF 』 Deltarune is an official spin-off successor to Undertale, the cult-classic hit RPG! It is a parallel world featuring new characters and music, returning characters, and an upgraded battle system. Join Kris, Susie and Ralsei as they explore the Dark World, fighting and befriending Darkners on a quest to restore balance to Light and Dark, then return home to Hometown with the other Lightners. Godot is an open source game engine released under the MIT License. It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur for several companies in Latin America prior to its public release in 2014. The development environment runs on many platforms, and can export to several more. It is designed to create both 2D and 3D games targeting PC, mobile, web, and virtual, augmented, and mixed reality platforms and can also be used to develop non-game software.