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Shows how well the games Doom and Unreal run on a 133 MHz AMD Am5x86 (essentially a quad-clocked 486 with 16KB L1), one of the fastest 486-class CPUs available. Doom uses a psuedo-3D "ray-casting" renderer that uses integer arithmetic and likewise runs great courtesy of the pipelined-ALU in 486s. In contrast, Unreal is several years newer and uses (in this case) a fully 3D software renderer with colored lighting and was designed for fast Pentiums with their good floating-point performance. I would never actually think about playing a game like Unreal on a Am5x86, but it's interesting to see how well it runs. Considering this system only has 20MB of RAM, I was surprised the game even ran without page-swapping like crazy, but it did! Game settings Doom is set to high-quality grpahics. Unreal is set to 320x240 resolution, low-quality everything. System Specs CPU: 133MHz AMD Am5x86-P75 w/16KB unified L1 cache Bus: 33MHz, 32-bit L2 Cache: 256KB write-through RAM: 20MB HD: 20GB OS: Windows 98 All RAM and cache wait-states settings in BIOS are set to lowest values; no stability problems.