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h2t2s2ep2 In this video I explain some of the more advanced details of mapping in Source 2. Mostly talking about VIS and LIGHTING but I cover a lot of little things that people were curious about in the comments of the previous vid. for the first about 9 min i talk about random basic stuff after that i move onto 3d skyboxes then around 13 min i talk about prefabs, instances, and Map Extensions. at 19min i start talking about VIS and around 30 min in I start going over lighting here is a list of links I mention in the video: rp_hogsmeade_sbs https://starbystargaming.com/showthre... https://starbystargaming.com/showthre... window room video • Bad Level Design in Half-Life Alyx (the wi... hosomi / surendaotoko mapcore https://www.mapcore.org/ HL:Alyx Soundscapes https://developer.valvesoftware.com/w... https://hastebin.com/takogexobu.kotlin lighthouse addon for water: https://steamcommunity.com/sharedfile... save as dmx video (better version) • Let Me Tell You A Story. my 2 vids about unit size: • Half-Life: Alyx Source2 custom level on an... • Garry's Mod VR Correctly Setting Your Play... my barrel video / rbth TizyPnM alyx developer vis page https://developer.valvesoftware.com/w... IMPORTANT screenshots i forgot to add showing sky ambient bounce effect / 1329898696381771780 lighting cookies https://pbs.twimg.com/media/EnS_V5KXM... cubemap fog info https://developer.valvesoftware.com/w... TIMESTAMPS: 0:00 Intro 1:41 Install HL:A tools 2:25 Some ui hotkeys 2:55 Basic Sounds and soundscapes 3:23 Nav mesh generation 3:58 Water in source2 4:17 Entity logic & mesh entities 4:57 Make Hollow & General mesh design 6:35 How to load the retail levels 7:00 Import or export OBJ FBX DMX 7:58 Player height 8:25 Building outside of the grid 10:18 3D Skybox creation 12:49 Prefabs and Instances in source 2 16:21 Map Extensions 18:57 VIS intro & func_detail 19:52 Vis Occluders and areaportals 20:33 info_visibility_box usage 21:30 Debugging VIS & visblocker 24:30 visibility_hint usage 25:29 info_cull_triangles usage 26:09 How VIS works in source 2 29:30 Lighting entities intro 30:52 light_environment & sky color 32:19 Indexed and non indexed baked lighting 33:29 Per Pixel Lights 34:08 lighting behavior & block light 34:49 Lighting special effects and volumetric fog 36:24 non volumetric fog 37:17 Cubemaps 37:33 Lightprobe Volumes 39:10 Broken Reflections & Basic material creation 40:45 Lightmaps in source 2 43:26 Compile settings & info 46:00 ending remarks