У нас вы можете посмотреть бесплатно HELLDIVERS 2: HOW TO SOLO CYBERSTAN MAX DIFFICULTY NO DEATHS или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Dump orbitals and run, it’s that simple lol. In all seriousness, Cyberstan is not a planet you want to try and fight everything. Guerrilla warfare tactics are especially effective on this planet thanks to lots of buildings and corners to break line of sight. Lure mines and jump pack are crazy useful in aiding quick getaways. Throw a lure mine up high and then jump pack out, most of the enemies will agro the mine which helps in getting out of a fight. It’s honestly ridiculous how my strongest strategy here is to dump orbitals and run away but non of the primaries and support weapons really answer everything and even if you can hold your ground for a while, you end up getting bum rushed by 5+ cyborgs, multiple vox engines, grenade spammed by war striders, getting rag-dolled and then one tapped by almost any enemy type. Most of the enemies are crazy frustrating to fight right now so I honestly think this strategy is way more effective and much less frustrating. When in doubt, re-group and re-supply, plan your infil/ exfil strategy for the next outpost or objective and execute. LOADOUT: Armor: B-08 Light Gunner Helmet: IE-57 Hell-Bent Cape: Foesmasher Primary: AR-2 Coyote (4x scope, angled foregrip, compensator) Secondary: GP-20 Ultimatum Throwable: TM-1 Lure Mine STRATAGEMS: Gatling Barrage 120mm Barrage 380mm Barrage Jump Pack BOOSTER: Experimental Infusion