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Hello and welcome back! This is a new analytical series on Game Design, this episode on a formula for how to make a Hit Story-driven, narrative-based, and/or character-driven indie game in 5 segments. They include: Characters / Cast of Characters Unique Gameplay Element Interrelated Music (like Motifs and Leitmotifs) Use of video games as a medium of story-telling and Morales World building and Writing Skill / development. It details games like, UnderTale, OneShot, Night in the Woods, LISA the painful, Mother 3, and many many more, and why they work so well. This video should help new, self-producing developers to get inspired and have a concrete idea for the best elements in a game. If you have any questions, comment below, and if you enjoyed or learned something from this video, leave a like / subscribe. Thank you!