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Blue Archive Battle BGM Hard stages ver., CrossFire. Seamlessly looped for...accidentally almost-exactly 40 minutes, or 24 loops in this case. Hearing Caution: As this is an extension of a "mostly loud" track, I am self-obliged to remind you to be mindful of your volume. As several researches have noted, listening to music under a desired high volume in extended lengths, -In Extended Lengths-, could cause hearing loss/impairments. Don't be like me who just recently couldn't hear higher than 15KHz anymore... Composer: KARUT ( / @karut ) CrossFire, normal stage ver.: by Shiroiro Sekai • Video Seamless Loop BGM Playlist: • Blue Archive「ブルーアーカイブ」 Loop BGM 1-Loop Playlist: by Salieri • Blue Archive Completed BGM Collections ========================= Audio sourced from OST for the highest sound quality. Looping based on own judgment for a seamless loop, since the game loops the whole track. This BGM is looped in an extended battle context: firstly looping back the middleway to skip the intro ramp for consistent action, 2 times. The 4th loop starts in the latter portion, intended for intense boss moments, for continuity of & extending that climax part. After the 4th loop ends, it restarts from the beginning, replaying the intro. The after-8th-loop is an extra, to slip in that fade-out natural to the track itself, then re-introduces the beginning on-beat to the rhythm. In turn, this extension plays the entirety of the track so you're not missing out on anything, while still (hopefully) enjoying seamless extension! Keypoints: 00:00 Start 02:12 Loop 2 03:58 Loop 3 05:44 Loop 4 06:37 Loopset 2, Loop 5 13:16 Loopset 3, Loop 9 19:53 Loopset 4, Loop 13 26:32 Loopset 5, Loop 17 33:09 Loopset 6, Loop 21 Transition: Loops 2 & 3 loops back to 0:26.601 from 2:12.532; Loop 4, to 1:19.576. Loop 5 completes a loop set, to the beginning 0m00.118s. 2nd Loopset variance (or Loop 9): Allows the fade-out to play for 4 beats, then returns to the beginning. AfterEffects: -Levels to adjust gamma instead of brightness -Camera Lens Blur, instead of Gaussean Blur. -Mask shape-based adjustment layers. -Composition motion blur on the latter quick-succession transitions. Very initial and ending-skewed movement transitions to give that sudden & instant effect. -The shadowed-bullet effect is a separate composition masking only the bullet, its progression being layers of that composition, then rotating the whole thing as routed. ========================= In-game Filename: Theme_76_KARUT_29_CrossFire_Hard_Arrange Visuals: BG_CS_Rabbit_03 & 09 Processing: waifu2x x6 denoise=0 (borrowing Salieri's link http://tiny.cc/bluearchive_gallery ) 1-loop Track: • Blue Archive: Theme 76 - CrossFire (H... BPM: 145 Offline Use: https://bit.ly/BGMLoop_BlueArchive, CrossFire (Hard Arrange) -Portable-ready 3 & a half-loop mp3: V2 (192kbps VBR), 6m49s -High-qual 1-loop (l)ogg: q0.80 (320kbps VBR), 2m19s (alternative beginning looping point: LOOP_START=5192, LOOPLENGTH(optional)=5839440) Let me know if there are errors/mistakes anywhere. Thank you! Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead! https://vgmdb.net/release/13480 If you insist...nnn, I'd prefer not financially incentivising what I didn't originally create. Please support Fight to Repair https://www.gofundme.com/f/lets-get-r..., some itch.io games, or any other charity of your choosing. A word of appreciation should suffice, and I am very thankful for it. 『#ブルアカ』 Homepage: https://bluearchive.jp/ Google Play: https://play.google.com/store/apps/de... App Store: https://apps.apple.com/jp/app/id15158... QooApp: https://apps.qoo-app.com/en/app/12252 YouTube Channel: / @bluearchive_jp 『#BlueArchive #블루아카이브』 Homepage: https://bluearchive.nexon.com/ Google Play: https://play.google.com/store/apps/de... QooApp: https://apps.qoo-app.com/en/app/18698 YouTube Channel [EN] / @bluearchive_global [KR] / @bluearchive_kr I am not affiliated with whom All the Rights belong to: ©2020 2021 NAT GAMES Co., Ltd. ©2020 Yostar, Inc. ©2021 NEXON KOREA Corp.