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Wow, that was difficult. This took over 300 attempts more than Revengence Supreme Calamitas, & that's including the redo I had to do of that boss. Just, wow. I could've made the arena larger, but I was quite stubborn & wanted to just do it in the Archive. I can't tell if my weapon is just super over powered for this fight or what but man I had to make a ton effort to lower my damage. As I got better @ aiming, I kept getting faster & faster, so I kept having to lower my damage over & over. Eventually I found a pretty nice spot for the damage. A little slower than minimum requests, which is about where I want it. But man this boss would've been absurdly easy to do in a normal playthrough with my damage not being nerfed. Could probably have beaten the boss in half the time. After nearly 1500 attempts, my opinions on this boss have kinda swung all over the place but I am pretty confident in what I settled on. Overall, a very fun boss. Almost every individual attack is, or @ least was, very difficult. But they all feel very fair. The only issues I have with this boss are: 1, the lingering projectiles, I'm just not a huge fan of. They are great during that attack, but when they linger into the next attack & occasionally TWO attacks, it just feels like an arbitrary difficulty increase. They were absolutely killer @ first, but eventually they weren't too big a threat. 2, phase transitions for this boss can be super janky. The most notable & only particularly threatening issue happens when it's shooting the red balls from it's arm. Sometimes when it goes from phase 2 to 3, it'll just stop shooting. Sometimes it'll skip a wave. Sometimes it'll add an extra wave. & most annoyingly, sometimes it'll double up a wave & make it extremely difficult to dodge. Sometimes impossible & 3, when the boss is doing the explosion attack where all the ghosts are flying out, why the HELL do they have homing? The homing is so minor it doesn't effect the normal attack, it only causes issues for those super slow projectiles it fires out when it's still moving. So the fact there are slow projectiles already feels a bit janky, but then on top of that they get subtle homing?? Why?? WOW THIS WAS A GRIND