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Here is an attempt to propose an upgraded version for Gradius on NES (by Konami), using the Mesen scripting feature. Please note I am not an artist, or graphic designer, all is not perfect from an artistic and visual point of view. This is here an very first version, where I applied the new graphics for the first level of this game I enjoyed a lot when I was a kid. Level two is under construction. As I am not able to patch the audio for the game, the sound is the one found on original NES version. Resolution is 4x the native one, which may cause some slowdown and loss of frame rate. Optimization is also needed... Thank you for watching :-) references and credits : Tools used : Notepad++, Adobe Photoshop. Mesen Emulator : https://github.com/SourMesen/Mesen2 Search engines and websites: PNGWing, Google Images, Pinterest, Sketchfab, DeviantArt, vecteezy, openart.ai Background animations : vecteezy_deep-space-background-loop_1623731 vecteezy_ai-generated-black-hole-in-space-in-motion_36877784 vecteezy_green-shockwave-effect-explosion_3663123 alien tree images : https://www.pngwing.com/en/free-png-v... Some sprites also grabbed from Gradius IV and Gradius V screenshots from PS2 games. Sketchfab models screenshots used : by aclarke064 : https://sketchfab.com/3d-models/star-... by PeytonThomas: https://sketchfab.com/3d-models/rebel... by Ilyas.King : https://sketchfab.com/3d-models/tie-f... Moai sprites grabbed from a 3D model on Sketchfab, by ArtView (for Warpzone level, under construction) : https://sketchfab.com/3d-models/moai-... ASCII ART For commenting hires.txt file https://patorjk.com/software/taag/#p=...