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This is Part 16 of our USSR Conquest run. The battle settles into a measured defense on newly secured ground, with Soviet forces holding a wide frontage against an expected German response. A long defensive line stretches from left to right, infantry dug into foxholes while newly fielded IS-1s anchor the position with their weight and presence. With seven heavy tanks spread along the line and 152 mm artillery positioned to cover key approaches, the engagement becomes less about sudden clashes and more about control and deterrence. German pressure tests the perimeter but struggles to find a decisive opening, as overlapping fields of fire and steady artillery support keep the defense coherent. It is a quieter battle on the surface, yet one that signals a shift in balance—where holding ground is no longer fragile, but revealed as a deliberate and sustainable posture. Hope you enjoy and thank you for watching! -------------------------------------------------------- CHAPTERS: 00:00 Intro 02:14 Battle Start 10:53 First Contact -------------------------------------------------------- Call to Arms: Gates of Hell is a real-time tactical RTS developed by Barbedwire Studios and published by Digitalmindsoft. It features historically accurate units, weapons, and vehicles; dynamic Conquest campaigns; and a highly detailed battlefield simulation. This series includes: Full Conquest Campaign progression Tactical commentary Cinematic battles Large-scale engagements Realistic ballistics and damage modeling Armor penetration, suppression, and line-of-sight mechanics Combined-arms maneuvering Long-range armor duels Infantry flanking and positional play -------------------------------------------------------- Music by "Karl Casey @ White Bat Audio" #calltoarms #gatesofhellostfront #gaming #letsplay #ww2 #rts #strategy #sovietunion #t34