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Keva planks building collapse realized with blender physics game engine. This is a compilation of 6 videos you can find in my channel : / inthevif music : Barton Spring, Bird Creek When I saw Phymec's keva planks demolitions, I decided to make my own once, my favorites Phymec's videos are : "Over 32000 planks ;-) Blender / Bullet Physics / SmallLuxGPU OpenCL" • Over 32000 planks ;-) Blender / Bullet Phy... "KEVA planks round tower build and destroy using Bullet Physics Engine" • KEVA planks round tower build and destroy ... "3000 KEVA planks in slow motion (Updated) - Bullet Physics" • 3000 KEVA planks in slow motion (Updated) ... "Over 5000 KEVA planks building - Bullet Physics" - A little KEVA planks stress test with Bullet Physics engine. Total 5278 rigid bodies. Pretty solid. Same destruction from three different POVs. • Over 5000 KEVA planks building - Bullet Ph... Fun Physics news: Version 2.80 of Bullet Physics library (for developers) has just been released and it includes (amongst other new features) a preview of the GPU OpenCL accelerated rigid body pipeline which should be finalised for the upcoming version 3.0. Erwin has put up on his YouTube channel some real-time (!) technical tests with tens and even hundreds of thousands of rigid bodies. Open source software: http://bulletphysics.org/Bullet/phpBB... / erwincoumans This animation was created using Blender 2.62; physics simulation performed by the built-in Bullet Physics game engine. Open Source software: http://www.blender.org Animation rendered using the fast 100% OpenCL multi-core, multi-xPU (CPU, GPU, APU) accelerated path tracer SmallLuxGPU 2 / SLG 2 (using latest v2.0devel5); built-in procedural sun and sky environment lighting; using real-time interactive SLG Live! mode in Blender. Open Source software (part of LuxRays): http://www.luxrender.net/wiki/SLG