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surprise! @zelarioRUNS thought of a route at 4am and got a quick wr with it (1:17, my previous wr was 1:19). That record lasted 4 hours since i got a 1:01, and then a 1:00 shortly after, but i didnt upload these runs since I knew a sub 1 was very feasible, went to sleep and 30 minutes into this session i got this run. Tech used in this run: Invincibility: relogs (rejoining the world) give you 3 seconds of invincibility Duplication: whenever you relog on the same tick of you picking up items (and the world is "unrendered"), you pick up whatever was on the ground and it saves into your inventory. it's linear Portal clip (?): if you're stuck in a block the portal animation goes like 2x faster. IDK why Pearl hang: if a pearl is in unrendered chunks, it'll be in a stasis chamber of its own until the chunks are loaded again, i do this RIGHT before i enter the end and is why i instantly end up in the portal room upon respawn Credits warp: i know less about this version's credits warp, but basically we use a java argument (-XX:ThreadStackSize=65) to lower the stack limit of the JVM or something like that, and the re-entry of the end updates all the redstone which caps out this limit, the pearl RE-re-enters the end, to which the lag from updating the redstone tells the game that the player touched an end portal in the end dimension, sending us to the credits. twitter: https://x.com/nosaveloadabuse twitch: / nsla_