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Ahh something i've been curious about for many many years.. since i didn't get to play monk in 2012 MoP i was always curious if it would be possible to build a 100% dodge/parry set as brewmaster monk in mop era at level 80 since they have access to ilvl 409 MoP Blues.. So combined with stagger's 20% parry and gear giving me over 60% dodge and 8% passive parry followed by 100% uptime on elusive brew thanks to having over 80% crit which means i am now fully avoidant to all melee attacks with more than 118% total dodge/parry which gives me breathing rooms for errors or to lose some dodge too The only problem is magic attacks.. in this era monk's stagger is purely physical damage meaning my only way to reduce the damage of a incoming magical attack is guard.. which thankfully we spec into glyph of guard which turns it into a magical damage only absorb and increases it's value by 10%.. this is great for intermissions & spirits since they HURT the lich king's auto attacks were less than 2% of the overall damage i took, the remainder of the damage was magical.. and the only reason lich king got in some attacks was because the first 10s i need to build my elusive brew and sometimes there's gaps when im focusing on mechanics Im planning to hopefully try this fight on 10 heroic followed by 25 normal and then 25 heroic.. it must be in that order since i have to complete 10 man normal to unlock 10 heroic and 25 normal to unlock 25 heroic.. whch is annoying but sure why not I don't have professions on my monk yet literally got him to 80 a few hours ago and had farmed the gear i needed.. but i still have plenty of fine tuning to do and further optimisation, but quite impressive so far! Oh how could i forget.. vengeance also in this era works on dodge and parries.. whereas in original MoP if you dodged or parried you would not get ANY vengeance.. this is insane for this build and at certain moments i was over 20k AP thanks to everything hitting me, hence why i tried my best not to kill all the adds to quickly theoretically if i can survive the magical damage then this fight can last hours and hours and the lich king can enrage, and if he did enrage (or any hit that whacks me hard enough) will help me cap my vengeance to my max hp (75k) so that's wonderful I've tried 100% dodge/parry sets on retail monk at all different brackets but couldn't quite get to 100% reliability next video ill be doing patchwerk 25 since he hits hard enough for me to see how fast i can kill him