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This was another 4v4 match where one of the opposing teams player quit, to give the remaining players a resource boost and help them create a overwhelming early came rush. Whenever this happens, they roll right over us with way to many units to fight off, even when we see them coming and try to coordinate a defense, they just have too many to resist. As far as I know, the only way to stop it is to cannon rush them and stop them from achieving it altogether, which is what I do here. I think they were going to use reapers and roaches, or maybe marines, because the zerg player must of built a roach warren before he even knew I had set up in their base, he sent a LOT at me, but I was able to stop them. Fun match, even though I find the strategy dirty and do not like having to cannon rush as the only means of survival. On the other hand, when we get a normal match, I am finding my build very useful for 4v4 games, opponents will either avoid my side altogether, or they get wiped out trying to force their way past a defensive wall of shield upgraded buildings/cannons/shield batteries and units, leaving us with a almost guaranteed counter attack win, I won 14 of the last 16 matches that way.