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https://www.airwindows.com/rickenback... / airwindows Hi! Here's something new. Turns out the music I make out of Renoise (such as Skronk) leads to a whole new set of Airwindows goodness, and it's in the spirit of how I do the plugins. This is RickenbackerBass. Still no graphics, sorry! This is not here to replace a Rickenbacker(tm) instrument. It's a Renoise and SFZ instrument that is there to replace ME… or extend me in ways I could not, as a human being, do. You get six different Rick instruments each playable at a distinct intensity level (lettered A through F: A is softest), three additional RickThumb instruments (A through C: A is softest) played off the thumb only, and a RickXtras instrument that gives you power chords, slides, and clicks/clacks for percussive effect. All these are recorded in stereo, with the neck pickup on the left channel and the bridge pickup on the right. All these are extremely rowdy and nasty! They're using Rotosound strings and a heavy attack, and although they are DI you'd hardly know it. They are also 24/96 samples, which will be normal for Airwindows Free Studio unless there's something else worth doing (like 12 bit samples for use with Radio Music). You can blend them to mono with the Golem plugin, flange the neck pickup against the bridge, run the whole thing through an amp sim (or two amp sims, one for each pickup) or a filter such as XRegion or the Z2 series of sampler-style filters. This is having me on bass playing the hell out of my Rick, only faster than my fingers could do, and without getting tired or making wrong notes. It's designed for arrangement and composition: basically load the velocity level that's appropriate and use that to get a consistent bassline, adding whatever accents or Xtra noises you need.