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Starfield review and analysis breaking down why Starfield failed Bethesda fans. From Skyrim and Fallout’s handcrafted exploration to Starfield’s empty procedural worlds, this video explains what went wrong. Starfield was marketed as Bethesda’s next great RPG, following Skyrim, Fallout 4, and even the recovery arc of Fallout 76. Instead, many longtime Bethesda fans walked away feeling indifferent. Not angry. Not excited. Just done. This video examines Starfield’s core design problems: gutted exploration, procedural planets replacing handcrafted worlds, shallow cities like New Atlantis and Neon, forgettable companions, constant loading screens, and RPG systems where choices rarely matter. We also look at why these issues feel worse in Starfield than in past Bethesda games. Skyrim rewarded wandering. Fallout towns had identity. Even Fallout 4’s flaws still gave players friction, personality, and consequence. Starfield strips those elements down and never replaces them. This isn’t a hate video. It’s a postmortem on how Bethesda lost what once made their RPGs special — and why Starfield became the breaking point for so many fans. In the next video, we’ll talk about how Starfield could have been great — and what Bethesda would need to change to save it. Wishlist WInterreach Emporium: https://store.steampowered.com/app/39... #starfield #bethesda #pcgaming