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Recap + Guide on how to smooth terrain while avoiding loss of the terrain's character. After the poorly recorded first video, the mic should be better. I hope! Timestamps TBD, will be added when I can be bothered, I'm sleepy. 0:00:00 - Start 0:01:00 - Previewing our terrain so far 0:03:01 - Comparing to reference (Westfall) 0:04:10 - Recap: Primitives 0:09:18 - Recap: Hard shapes and removing noises 0:10:42 - Recap: Convector to add volume to slopes 0:11:40 - Recap: Stratify while keeping character of terrain 0:14:38 - Recap: looping Erosion for fast & antural result 0:16:15 - Recap: Recurve to soften sharp edges 0:17:32 - Recap: Chaining multiple different erosion effects 0:20:03 - Recap: Anastomosis to sharpen the rock 0:21:30 - Recap: Fractal Terrace & Convector to bulk sharp slopes 0:23:41 - Recap: Eroding after bulking 0:24:00 - Recap: Sea node to carve out the coast 0:24:43 - Recap: Erosion to add detail and blend with the coastline 0:25:15 - Recap: Arpeture & Blur to remove noise !!IMPORTANT FOR GAMES!! 0:26:40 - Importing into Noggit 0:29:03 - Explaining & showing traversability issues 0:29:50 - Snowfall to soften terrain and make slopes accessible for player 0:34:22 - before/after Erosion/Snowfall 0:37:55 - How to position your Aperture/Snowfall/Blur chains 0:39:50 - Difference between hilly/rocky terrain for smoothing 0:40:50 - fast Blur at 0% 0:43:25 - Understanding scale difference between Gaea & Game Engine 0:45:40 - (I forget how to use Noggit controls) 0:47:30 - House for scale reference 0:50:20 - How to import heightmap into Noggit 0:54:11 - Updating Noggit's terrain lighting 0:55:30 - Viewing wireframe after smoothing terrain 1:00:40 - Recap: How we smoothed the terrain