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Welcome back to the Open World Survival Game tutorial series made with Unreal Engine 5. In Episode 7, we improve the item interaction system by replacing the basic pickup logic with a gathering animation montage driven by an ability. This makes interactions feel more realistic and grounded, especially for survival-style gameplay. The system shown in this episode is not final. The ability will continue to evolve and change in future episodes as the game progresses and new mechanics are added. If you enjoy this tutorial and find it helpful, consider subscribing to support the channel ❤️ 🔧 What’s covered in this episode: Adding a gathering animation montage to an ability Replacing simple pickup logic with animation-based interaction Making item interactions feel more realistic Designing abilities that can evolve over time Preparing the system for future gameplay expansion 🎞️ Animation Credits Animations used in this tutorial are from VanillaLoop: https://www.fab.com/listings/5b737d10... ☕ Support the channel If you’d like to support my work directly, you can donate via PayPal: https://www.paypal.com/qrcodes/p2pqrc... 🛠️ Engine Unreal Engine 5.7 Blueprint-based workflow