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My poor Choro Q... WHAT IS HAPPENING TO YOU??? For those unfamiliar with it, "Choro Q" (also seen as "Choro-Q" and "ChoroQ") is the original Japanese name for a series of toys and games that has gone under several names in its struggles to gain exposure Internationally, ranging from "Gadget Racers" to "Penny Racers" to even "Road Trip" and PS2's "Seek and Destroy" (which was one of several spin-offs, "Shin Combat Choro Q"). It started as a legendary brand of 3–4 cm long toy cars with coil-spring pullback motors, made by Takara in the late 70s. They were wildly popular around the world and video games were naturally made a few years later, originating on the MSX and eventually making the rounds to all the popular platforms over the years... at least up until "Choro Q Wii" or "Penny Racers Party: Turbo-Q Speedway", the last (current) console game in the franchise that was released in 2007/08. While the games varied quite a bit in quality and scope, most of them were reasonably enjoyable (albeit low-budget) games ranging from Arcade style racing, simulation racing, and even racing with RPG elements, not to mention the spin-offs of other genres. CQWii/PRP may have been the nail in the coffin however... with a pretty abysmal Metacritic score (not to mention pretty awful scores from individual sites not lumped in) an MSRP of $30, a release only in the U.S. and Japan (even though the games fared a little better in Europe), and a release a good four to five years since the last one, it was pretty much dead on arrival. It doesn't help that pretty much everything that's said about it is true... I can't think of a whole lot of ways to defend this title. Let's talk about the good points: the music is catchy and the game has a lot of unlockables from plenty of car parts and body types (many of which are based on real cars). There is also very limited paint job customization (for bodies of the non-special variety) and just about every part has little performance tweaks. If you can find all the parts of a set, you can also get little special properties like energy regeneration, music changes or undocumented boosts in parameters. It has multiplayer and race modes, though functionality is limited in different ways between the two modes, and an extremely basic tutorial. Alright, I think I got all the good stuff out of the way. The bad points? The controls and camera tend to be horrendous and rely on the motion controls for a gimmicky application (mainly for tilting left and right, the extent is really poor), the graphics are mediocre, the game has very few stages (just a few additional routes on stages), the A.I. is non-existent and rely on random rubber-band physics than any semblance of intelligence (you can breeze the first level sometimes with amazing parts, and other times have to fight for first place), and there are too many ways to adjust steering (between steering controls and "Recovery Power", which also adjusts handling). It's like they couldn't decide between sim controls or arcade controls, but nothing you do ever feels quite right and it's just as easy to just crash your way around courses. Default steering barely turns you at all unless you adjust your drifting, which tends to make you over or under steer uncontrollably. Other elements include the ability to shake your controller wildly to build dash energy (essential to win, and at least you auto-steer while it happens), jump (useful in very specific situations) and grab power-ups... two to slow down the opposition and one to protect you for a little while. They are activated the moment you grab them and can't be utilized at will like in most other racers on the planet. Regardless, the game isn't very difficult, but it's not very fun either. This is a shame as the Choro franchise is generally interesting for one reason or another. The game is engineered for you to lose a few times starting out until you rack up some cash, then you get parts and breeze past the competition. The few mini-games add some much-needed variety, but it's not enough to elevate the game beyond mediocrity, and it's price has nothing to do with it either. This video was also a guinea pig to test some new encoding settings as I was tired of YT pooping all over my vids after re-encoding, so most videos will be "2K" or "4K" if I can help it until further notice. 2K videos encoded at 14/15mbps isn't much larger than my 1080p videos and activate YT's VP9 codec, which looks MUCH better than videos with their AVC1 codec. I can say I'm very happy with the results and you don't have to view in 1080p+ to take advantage of it, you can view in lower resolutions too. This video shows gameplay, mini-games, customization and other features. Enjoy. ADDITION - Like Us On Facebook: / thegamingsanctuary Follow Us On Twitter: / gs_vyse_and_bel Visit Us At: http://www.gamingsanctuary.com