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This segment isn't terribly hard, just annoying. First, we need to get the UglyBelt appraised so we can double jump, then talk to the priest at exactly 2am. The Vambee soldiers are entirely time-based (unfortunately you can't take a nap in a corner to make the clock go faster) so I use the opportunity to gain some more mind and Lumina levels. Throwing the bell is kind of a pain, but I've figured out a better way to deal with it. I only tossed it into the water once here which is the limit of what I'd accept for the practice run. In the real run I'm definitely not tossing it into the water :P For some weird reason throwing the bell drains your BP... Anyway, the second half of this segment is a shameful disgrace - five minutes wasted saving a guy in the mines who I should have rescued in Segment 7 because he is mandatory for a later quest. But I can take advantage of YouTube's upload limit to sequester that abomination into its own video and pretend it doesn't exist :P