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Building your dream workspace with FlexiSpot! If you're on a budget, consider their E7 Premium Standing Desk. Use my code "YTE7P50" to get an EXTRA $50 off the E7 Plus standing desk. FlexiSpot E7 Plus standing desk: USA: https://bit.ly/4fI9WYU CAN: https://bit.ly/4a5KNpM Use my code "WP20OFF" to get an EXTRA $20 off the 2-in-1 Walking Treadmill. 2-in-1 Walking Treadmill: https://bit.ly/4a5PtvO Here is a full retelling of the 1st year of development of our Toy Story 2 remake where we made the 1st level fully completable and updated! DISCLAIMER: This remake is an unofficial project that is intended for education and entertainment purposes only, and it will not be released publicly without explicit permission from the copyright holders. The original Toy Story 2: Buzz Lightyear to the Rescue is currently available for purchase on the PlayStation store for PS4 and PS5 and can be purchased from your console or with this link: https://store.playstation.com/en-us/c... YouTube Memberships: / @level_redesign Patreon: / levelredesign Toy Story 2 Speedrunning discord: / discord D3Kryption's "How to setup a Perforce Server for Unreal Engine 5 Projects": • How to setup a Perforce Server for Unreal ... reubs' Channel: / @reubs Contributors Zachary McPhink (Lead Developer) Illia Mallyk (animator) Kyle Metz (lead artist): https://krytikyle.artstation.com/ Dor Yaakov (artist): @theredspider6611 David Lo Giudice (artist): https://davidlogiudice.myportfolio.com/ EpicMinecartz (Toy Story mod creator) Jordan Morgan (UI): / _piercedheart NOTE: I will not be accepting any friend requests or DMs on Discord, but feel free to ping/talk to me on the Toy Story 2 Speedrunning Discord server exclusively in the #ToyStory2Reassembled Channel! My Equipment: CPU: Ryzen 9 9700X GPU: MSI GeForce RTX 3060 12GB Ventus 3X RAM: 64 GB T-Force Ram 6000 MHz Headphones: Sennheiser HD 599 SE Audio Interface: M-Audio Air 192x4 Microphone: Shure MV7X Preamp: Cloudlifter CL-1 Mic Activator Camera: Canon Rebel T6 Timestamps 00:00 - Intro 01:04 - Development 04:39 - Importing original assets 06:40 - Developing base mechanics 08:46 - Source Control 09:43 - Creating level mechanics 15:33 - Audience Reception to the announcement 18:04 - First attempt at new art 19:54 - Early version of Combat 24:27 - Starting Mission and Dialogue systems 25:29 - I want to make some changes to the original game 26:16 - Getting great art into the game 28:13 - Buzz gets new animations 28:58 - I became a game producer 31:12 - The Lighting is finally getting good 32:02 - New mechanics - UI, Menus, animation polish, and remaking the attic 34:57 - Challenges with game development on YouTube 36:29 - Shield, spills, garage art, and starting level 2 40:17 - Basement art and adding hot wheels grinding rails 41:45 - Adding Enemy behavior 44:38 - The worst month of development so far... 46:38 - SO MUCH NEW ART - Living room, characters, enemies, and more 48:46 - Cosmetics Update and New UI 49:41 - Particle effects, sound effects, and game feel 52:21 - What's left, final thoughts and future plans