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The new TrackToolsV2 is here! I’ve completely rebuilt the system from the ground up—splitting everything into modular modifiers for better flexibility, performance, and control. The biggest addition? Intersections. You can now connect roads smoothly, even across elevation changes. This release also includes: ✅ Modular modifiers for terrain, roads, markings, barriers, trees & more ✅ Bridges, tunnels, kerbs, parking lines, and workflow helpers ✅ Tiled terrain with adaptive subdivision for large maps ✅ Interactive tutorial blend file to get started ✅ Exporter for trees & layouts to Assetto Corsa This is still a BETA, so things might change before the final release. I’d love your feedback—join the Discord to share your thoughts and projects! 🔗 Get from Gumroad: meshhouse.gumroad.com/l/tracktools 🔗 Get from Superhive: superhivemarket.com/products/track-tools 🔗 Join my Discord: discord.gg/xwdF8WzWRV Special Thanks Huge thanks to Daniel Hickox for helping improve road connections and UVs, it was a massive help! Go check out his tools here: superhivemarket.com/creators/danielhickox/?ref=6625 More tutorials and deep-dives into the new workflows are coming soon. Thanks for all the support—can’t wait to see what you build with TrackToolsV2!