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Food is a perpetual issue in Timberborn— and that goes doubly for an Ironteeth settlement. A new player has entered the story, though: "Canola" Jojin, a farmer, is here to compete with Siltforge's kohlrabies and cassava, founding his new home of Canolaville. We touch upon much of the Irontooth food production chain this episode, getting into canola, corn, soybeans, and mangrove fruit all in one flurry of an episode. Plus, I'll show you how to make the most of these ingredients with a paltry serving of power so that you can feed any intro irontooth colony. Timberborn is a city-building and management game that offers a unique twist by featuring a society of beavers as the primary inhabitants. The game combines elements of strategy, resource management, and urban planning. The game incldudes a new environmental challenge called "badwater." Badwater is a contaminated water source that, when consumed by beavers, triggers a state of madness, affecting their behavior and interactions within the game. Successfully navigating and mitigating the effects of badwater provides players with unique challenges and rewards. Update 6 included substantial updates to the mechanics of water flow and storage, allowing aqueducts for the first time! The update also includes many smaller improvements like new animations for farming and building, as well as a brand new feature of endgame buildings called wonders. ~ Playlist • Siltforge ~ Socials BlueSky - https://bsky.app/profile/dolthra.bsky... Twitch - / dolthra ~ Mods Pipette Tool - https://steamcommunity.com/sharedfile... Rotating Sun - https://steamcommunity.com/sharedfile... FPP Camera - https://steamcommunity.com/sharedfile... Dependencies (Harmony, Mod Settings, TimberApi) ~ Chapters Intro - 0:00 Prepping the site - 1:24 Establishing Canolavilla - 4:41 Managing Mangroves & Other Forests - 7:36 Building Food Processing - 13:27 Expanding Storage - 19:23 Recap - 21:25