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Super Smash Bros. Brawl[c] is a 2008 crossover fighting video game developed by Sora Ltd. and Game Arts, and published by Nintendo for the Wii. The third installment in the Super Smash Bros. series, it was announced at a pre-E3 2005 press conference by Nintendo president Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director at Iwata's request. Game development began in October 2005 with a creative team that included members from several Nintendo and third-party development teams. After delays due to development problems, the game was released worldwide in 2008. Following its predecessors, Brawl is a platform fighter that uses a battle system unlike that of typical fighting games. Players can choose from a large selection of characters, each attempting to knock their opponents off the screen as they fight on various stages. The characters in Brawl include most of the same ones as the predecessors, such as Mario and Pikachu. Instead of using traditional health bars that start at a maximum value and lose value, Brawl characters start the game with 0%; the value rises as they take damage, to a maximum of 999%. As a character's percentage increases, the character flies further back when hit. When a character is knocked beyond a stage's boundary and disappears from the screen, the character loses either a life, a point, or coins, depending on the mode of play. Brawl includes a function which allows players to create profiles with personalized button configurations for each control method along with their chosen username. Initial release date: January 31, 2008 Composers: Nobuo Uematsu, Shogo Sakai Mode: Multiplayer video game Awards: GameSpot Award for Best Fighting Game, MORE Nominations: VGX Award for Best Fighting Game, MORE Genres: Fighting game, Platform game, Beat 'em up Designers: Norihiko Yonesaka, Koh Arai, Daisuke Shimizu Snake has fast and powerful neutral and tilt attacks, and his forward tilt, up tilt, down tilt, and neutral attack all have low startup and ending lag, good range, and deliver high damage and high knockback (in particular his up tilt), giving him a strong ground game. Snake's disproportionately high weight grants him strong momentum cancelling abilities, as well as excellent endurance, and his far-reaching recovery makes him one of the most difficult characters to KO, especially vertically. Snake can also use his DACUS to approach easily and give him very fast movement speed across the ground (sliding a very large distance at a speed similar to Sonic's dashing speed). Almost all of his moves have high KO power, and he can set up tech-chases with his down throw that can deal lots of damage if he can read his opponent's actions. Feel free to like this video, Leave a comment below, and subscribe to my channel click the bell, and please tell your friends, tell your siblings, tell everyone you know to like this video, Leave a comment below, and subscribe to my channel click the bell as well, because I’ll really appreciate it. Also, Let me know what you think about this video and the best part that you like the most about it in the comments. Here’s a link to my gaming channel / @jetexmxs Here is a link to the Gridiron Megalopolis Website https://www.gridironmegalopolis.com/j...