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Distracting the enemy team so yours can cap is a viable strategy, and I'm tired of pretending it's not. It's seemingly way too easy to tag a couple people for a few damage each, book it for the hills, and lead them on a wild goose chase for the greater part of the round. An enemy that's chasing me is an enemy not helping their team cap or defend, and that's the way I like it. Also, using the Force-a-Nature makes it even better, since it has a hidden +100% Enemy Rage stat (and so does Scout in general really). But how good is this strategy really? Well, that's why you're watching the video, so scroll back up moron. Join the community! ~ Discord: / discord ~ Twitch: / greatblue ~ Patreon: / greatblue My other channels! ~ Extra TF2 stuff: / @bluesroost ~ More stuff with friends: / @chucklenuts Outro music by liledix4: • 🎵 Graze the Roof ︱ PvZ 2 — Modern Day...