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Some resources that helped me with learning this run: This guide ( • Dark Souls II No Hit Guide (Scholar) - Shu... ) by Baryon23; This playlist ( • Forlorn No-Hit Strategies ) by loneWind27 for dealing with Forlorn What does "no hit" mean exactly? A Hit is defined by a loss of health and/or stagger caused by an enemy. Hits from player triggered traps count, environmental damage does not (Static features as lava, water, swamp, spikes, campfires are fine). While fall damage does not count, a death from falling will. Slow debuffs that are contracted by the enemies, however not by direct contact (e.g. Trolls barging through the doors before Guardian Dragon bossfight, Mages before Blue Smelter) are not a hit. Getting staggered by an invader as they enter your world when the player stands on top of them is a hit. The status buildup bar is NOT A HIT unless it also deals damage (Nashandra curse). [Taken from https://www.teamhitless.com/games/fro...] Timestamps 00:00 - Starting the Game 00:57 - Run Begins 09:15 - Forest of Fallen Giants 21:25 - Lost Bastille 26:45 - Shaded Woods 33:41 - Pit/Gutter 38:52 - Black Gulch / Rotten 48:23 - Shulva 1:02:32 - Rôtten, Rótten and Rötten 1:14:21 - (heading to) Drangleic Castle 1:22:37 - The Forlorn Incident 1:24:20 - Dragonriders re-do 1:30:52 - Looking Glass Knight 1:34:32 - Embarrassing Myself 1:36:15 - Shrine of Amana 1:48:01 - Embarrassing Myself Some More 1:49:28 - Undead Crypt 1:54:55 - The Forlorn Incident II 1:58:28 - More Undead Crypt 2:10:06 - Aldia's Keep 2:13:46 - Getting the thing from the dragon 2:21:50 - Giant Lord 2:27:05 - Throne of Want 2:31:10 - VICTORY 2:31:40 - Ending Cutscene 2:33:48 - Credits 2:42:49 - Exiting the Game