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Ever wondered how they make the sound effects we hear in video games? Meet Joanna Fang, foley artist for PlayStation Studios and master at creating sounds for movies and video games like God of War: Ragnarok. We step inside Sony's foley studio to see Joanna at work, turning plungers into running horses and manicotti into broken bones. Director: Charlie Jordan Director of Photography: Will Pupa Editor: Matt Colby Expert: Joanna Fang Creative Producer: Wendi Jonassen Line Producer: Joseph Buscemi Associate Producer: Brandon White Production Manager: Eric Martinez Production Coordinator: Fernando Davila Casting Producer: Nick Sawyer Camera Operator: Darren Kawasaki Audio: Warren Wolfe Production Assistant: Jon Brun Post Production Supervisor: Alexa Deutsch Post Production Coordinator: Ian Bryant Supervising Editor: Doug Larsen Assistant Editor: Andy Morell Special Thanks: John Bowen Still haven’t subscribed to WIRED on YouTube? ►► http://wrd.cm/15fP7B7 Listen to the Get WIRED podcast ►► https://link.chtbl.com/wired-ytc-desc Want more WIRED? Get the magazine ►► https://subscribe.wired.com/subscribe... Follow WIRED: Instagram ►► / wired Twitter ►► / wired Facebook ►► / wired Get more incredible stories on science and tech with our daily newsletter: https://wrd.cm/DailyYT Also, check out the free WIRED channel on Roku, Apple TV, Amazon Fire TV, and Android TV. ABOUT WIRED WIRED is where tomorrow is realized. Through thought-provoking stories and videos, WIRED explores the future of business, innovation, and culture.